Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs
Published in Arxiv, 2024 , GitHub
This paper introduces hardware-accelerated ray-tracing algorithms for robot collision detection, enabling faster mesh-to-mesh and sphere-to-mesh collision queries. The methods show up to 9x speed improvements in continuous collision detection compared to state-of-the-art techniques, with detailed analysis of speed-accuracy tradeoffs.
Recommended citation: Sui S, Sentis L, Bylard A. Hardware-Accelerated Ray Tracing for Discrete and Continuous Collision Detection on GPUs[J]. arXiv preprint arXiv:2409.09918, 2024. https://arxiv.org/abs/2409.09918